XSLTD: It''s Alive!

I’ve got the daemon running, accepting connections and commands. I’ve got a client together and running commands. It all works. More information to come….

November 19, 2010 · 1 min · 24 words

XSLTD Alpha: Almost There

The code is almost complete for the alpha version of XSLTD written in Scala. It’s not the prettiest bit of code, but it’s already accepting memcached protocol commands for XSL/XML storage and retrieval. I’m fighting with my HashMap right not to get the data in/out for those values, but it’s coming along nicely. If I stick around again tonight and fight through it, I should have something ready to test and maybe even some stats up. Stay tuned… ...

November 18, 2010 · 1 min · 78 words

Scala: Get character from character code

Let’s say that we are taking in a set of numeric ASCII codes from which we want to get the corresponding character. val charCode = 45 val character = charCode.toChar // Additionally, because of the way scala works, we could just do this, if it's a pre-determined value val character = 45.toChar

November 15, 2010 · 1 min · 52 words

An Excellent Python Cheat-sheet

I was just browsing through Reddit and found this awesome cheat-sheet for Python. I’ve dabbled in Python in the past, and this will certainly be of use in the future. This cheat-sheet gives examples for the majority of basic language constructs.

October 28, 2010 · 1 min · 41 words

Update: Halloween Costume: Raptor Jesus

Two nights ago, I posted about my costume, Raptor Jesus. Since then, I’ve painted the full head and gone to work with the costume. I used the female ends of zip ties for teeth, which ended up looking pretty good for the costume. I’m glad I thought of that. At work, I won funniest costume! With the prize ($100 gift card) I broke even on the cost of the costume. Pretty cool to be able to have fun for free. Pictures below. ...

October 28, 2010 · 1 min · 97 words

Halloween Costume: Raptor Jesus

I’ve been hard at work on my Halloween costume: Raptor Jesus. I’m going into this knowing that very few people will actually get my costume. At least for them, it will be fantastic. I started last night on the different parts that make up the head. Materials used: http://www.flickr.com/photos/55094601@N07/5112399974/, http://www.flickr.com/photos/55094601@N07/5111800263/ Lower Jaw: http://www.flickr.com/photos/55094601@N07/5111954621/ Upper Jaw: http://www.flickr.com/photos/55094601@N07/5112365837/, http://www.flickr.com/photos/55094601@N07/5112440353/ Jaws and Head base drying: http://www.flickr.com/photos/55094601@N07/5112516377/ Tonight, I pieced them together to make the full head. BAM. It’s put together: http://www.flickr.com/photos/55094601@N07/5116728772/ And with more paper mache to cover the tape used and prep for painting (tomorrow): http://www.flickr.com/photos/55094601@N07/5116737114/ Can’t wait to paint this sucker tomorrow. Paint will be what makes or breaks this project. Wish me luck… ...

October 26, 2010 · 1 min · 113 words

Embedded Electronics with Arduino

I’ve recently been thinking about how I could get into embedded electronics and came across a cool open-source project called Arduino. Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. That blurb pretty much sums it up. I’ve decided to commit some time and effort into this project, so I’ve set up a new desk and set of drawers in my bedroom specifically for breadboarding and Arduino programming. I’ve also purchased a kit and a book on Arduino from sparkfun.com. ...

October 24, 2010 · 1 min · 100 words